Pfeilstorch
Finchley Place
Games Are the New Maps
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Games Are the New Maps

Finchley Place #5

We start a tradition of show-and-tell with recent examples.

We talk about how communication is about (a) who you’re talking to and (b) why you’re talking to them.

We talk about why basketball has caused us so much trouble: because it’s a real, actual human game, not the prisoner’s dilemma.

We talk about why games the level-up of maps, they’re the way the maps are used with the reflexivity that is a signature of human social behavior.

We talk about about what it even means to try to “shift the discourse” and if anyone isn’t trying to do that.

We talk about how load-bearing narrativization is, and how it gets stuffed into everything else because we want to explain too many things that we don’t have the power to.

We talk about how discourses can’t deal with systems of multiple variables.

We talk about how to escape literalist/formalist descriptions of language.

We talk about how to win dumb prizes.

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Pfeilstorch
Finchley Place
Do you like games? What about expression games? Language games? Do you think you know how communication works? Shame on you.
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