“Normie” as shorthand for “low-skilled player” in information domains / signaling games:
Truly adversarial play is often more starkly identifiable to the naked eye:
“Opticratics”—advancement in the system is based not on merit or ability, but on appearances thereof:
Try distinguishing between these two in an cutthroat environment:
On the reasonableness of things:
Negative counter-signaling:
The rigorizing pipeline:
I don’t like the word paradox.
On self-knowledge:
How do you incentivize truth in the market of “interesting observations”? Which is to say, how do you make sure selection games are run on the criteria that count?
Credibility scouting 🧵 (AKA, a list of surrogate markers):
Classification games:
There’s nothing worse than seeing someone represent your side of the argument poorly:
In fine—
Aren’t they all correct, though?